Visitors

G2E Asia is the foremost platform for Asian gaming and entertainment professionals to gain quick win ideas that drive business forward via the latest market trends, innovative products, and regulatory requirements, together with firsthand access to technology specialists, investors, regulators, and top leaders in the field.

  • Get a better insight into how you can effectively optimize your business
  • Ensure you are fully compliant and learn from best practice end-user case-studies
  • Keep up-to-date with the latest product and service solutions showcased at the event
  • Access thought-leading content through the extensive education programme
  • Network with a global gambling industry of over 10,000 people

 

G2E ASIA 2019: THE BIGGEST AND MOST DIVERSE EDITION TO DATE

  • The 13th edition of Global Gaming Expo (G2E) Asia
  • another record-setting year with its largest and most diverse edition to date.
  • stretched across a 34,000-sqm show floor
  • hosted nearly 200 exhibitors 

Visitor Segments

• Banking / Investment

• Bingo Hall

• Commercial Casino

• Consultant

• Cruise Ship

• Education – University / School

• Gaming Club

• Government

• Industry Association

• Law Firm

• Marketing / Advertising Agency

• Pari-Mutuel

• Publication

• Regulatory

• Resort

• Sports Betting

• Supplier / Manufacturer

• Other Gaming Organizations

The Benefits of Attending G2E Asia:

  • You will meet face to face with exhibitors from all over the world who are presenting their newest game machines and slot machines, game speed solutions, security devices, surveillance systems as well as consulting advices for commercial casinos’ service improvements.
  • Our exhibitors also include Architecture Construction & Design,Digital Content & Technology, Compliance, Components for Machines, Gaming Software/Systems, Accessories, Video Gaming Machinist, Publications, Food & Beverage and Hospitality.
  • You will learn during world-class conference sessions that provide the most comprehensive gaming education in Asia. Content is developed by the industry and for the industry by leading gaming-entertainment experts.