網上博彩峰會

  • 網上博彩峰會

    2017年研討會將會于5月16日至18日在澳門威尼斯人酒店舉行。今年的研討會,將緊跟非博彩行業的發展趨勢以及相關方向定制,由五個主題組成,分別是:亞洲市場論壇;博彩業的運營與技術;綜合度假村的運營與行銷;網上博彩峰會以及IAGA 最佳實踐研究所。

    網上博彩峰會,由AGB公司擔任官方行業支持,將在2017年5月18日召開。峰會彙集了業內各方人士,探討如何更好地利用網路時代機遇,打造高價值合作夥伴關係,迎接燦爛未來。

    DAY 3 - IGAMING SUMMIT

    The Most Popular Topics:

    Welcome & opening remarks from the chairperson

    Growth of fantasy sports and its impact on other industries

    The number of DFS players is expected to grow exponentially over the next few years, with around 50 percent of DFS players forecast to come from the millennials market by 2020. How will the gaming and sports sector adapt its offerings and how are regulations in Asia evolving to take account of this product?

    Rising popularity of eSports: How operators can capture opportunities

    With rising global esports revenue and viewership, bookmakers in Asia have the opportunity to capitalize on this fast growing industry. This session will look at the state of the esports betting market in Asia, looking at the esports ecosystem, what tools are available for odds, data feeds and vision, and what will drive growth in this space.

    Panel: Online casino trends and developments

    Online slots (RNG) are growing rapidly and have a higher revenue per user (RPU) than sports, but how can you manage the desired return to player (RTP) and game volatility? What is the future for live dealer in Asia, will we see an advent of skill-based gaming or new games introduced in the near future, and how can operators successfully attract millennials?

    Panel: Business expansion: Asia goes global

    Increasingly, Asian game providers are looking to Europe and beyond to expand their business as international operators add more Asian content. What are some of the tips for internationalizing your business, what content is seeing success in other markets, and what other services are international operators looking for?

    Content Delivery: Streamlining and safeguarding

    Customers except content to be delivered seamlessly and safely, on any device, anywhere, any time. How can you ensure speedy delivery across multiple platforms and networks, while protecting against fraud and malicious attacks?

    Panel: Go mobile or go bankrupt

    For the first time in history, mobile is delivering larger numbers than PC. Revenues from soft games in Asia Pacific were US$43.1 billion - almost twice the volume of the second market, North America. The largest market is China followed by Japan and South Korea, with other markets in Southeast Asia following a similar trend. The slot industry has been surprisingly slow to follow this trend but over the last couple of years several gaming sites have focused on mobile. Learn what is important in making your site and all games mobile.

    Targeting millennials with skill gaming and social media marketing

    With 30% of the global workforce being millennials in 2016 and predictions of that number increasing to 50% by 2020, there is no better time to be targeting this new, younger market with a product they want. This session will outline the elements of skill gaming, how to create a skill gaming platforms, and how to convert views into paying customers.

    Social Gaming: An avenue to customer acquisition and retention

    Social gaming is growing faster than land-based gaming, though some are skeptical about the free-to-play model. This session will discuss the distribution networks, game genres and revenue models player that are working in Asia. Find out how to create engagement, how automation can help, and how to monetize the 99 percent.

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